3d Tuning Unblocked 911 [upd] < 2026 Update >
// --- Setup Scene --- const scene = new THREE.Scene(); scene.background = new THREE.Color(0x111122); scene.fog = new THREE.FogExp2(0x111122, 0.008);
// Roof / cockpit const roofGeo = new THREE.SphereGeometry(0.45, 32, 32); const roofMat = new THREE.MeshStandardMaterial( color: 0x222222, roughness: 0.4, metalness: 0.2 ); const roof = new THREE.Mesh(roofGeo, roofMat); roof.scale.set(0.9, 0.45, 0.9); roof.position.set(0, 0.32, -0.1); roof.castShadow = true; carGroup.add(roof); 3d tuning unblocked 911
Below is a that creates a lightweight, unblocked-friendly 3D car viewer with basic tuning options (color, wheels, stance). It doesn’t rely on external blocked domains and runs locally in any modern browser. 🚗 3D Tuning Viewer – Unblocked Friendly <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>3D Tuning Studio | Unblocked</title> <style> body margin: 0; overflow: hidden; font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; #controls position: absolute; bottom: 20px; left: 20px; right: 20px; background: rgba(30,30,40,0.85); backdrop-filter: blur(8px); border-radius: 16px; padding: 15px; color: white; display: flex; flex-wrap: wrap; gap: 15px; justify-content: space-between; z-index: 10; border: 1px solid rgba(255,255,255,0.2); pointer-events: auto; font-size: 14px; .control-group display: flex; gap: 12px; align-items: center; background: rgba(0,0,0,0.5); padding: 8px 15px; border-radius: 40px; label font-weight: bold; input, select cursor: pointer; background: #222; color: white; border: 1px solid #ff8800; border-radius: 20px; padding: 5px 12px; h3 margin: 0; font-size: 1rem; letter-spacing: 1px; @media (max-width: 700px) .control-group padding: 5px 10px; input, select padding: 3px 8px; font-size: 12px; #info position: absolute; top: 15px; left: 15px; background: black; color: orange; padding: 5px 12px; border-radius: 20px; font-family: monospace; font-size: 12px; z-index: 10; pointer-events: none; </style> </head> <body> <div id="info">🚗 3D Tuning Studio | Drag to rotate | Scroll to zoom</div> <div id="controls"> <div class="control-group"> <span>🎨 Paint:</span> <input type="color" id="bodyColor" value="#cc3333"> </div> <div class="control-group"> <span>🛞 Wheel Type:</span> <select id="wheelType"> <option value="0">Stock</option> <option value="1">Racing</option> <option value="2">Classic</option> </select> </div> <div class="control-group"> <span>⚙️ Stance:</span> <select id="stance"> <option value="0">Stock height</option> <option value="1">Lowered</option> <option value="2">Slammed</option> </select> </div> <div class="control-group"> <span>💨 Rim Color:</span> <input type="color" id="rimColor" value="#c0c0c0"> </div> </div> <!-- Using Three.js from CDN that is commonly unblocked, but you can host locally if needed --> <script type="importmap"> "imports": "three": "https://unpkg.com/three@0.128.0/build/three.module.js" </script> // --- Setup Scene --- const scene = new THREE
// --- Lighting --- // Ambient const ambientLight = new THREE.AmbientLight(0x404060); scene.add(ambientLight); // Main directional light const dirLight = new THREE.DirectionalLight(0xffffff, 1); dirLight.position.set(2, 3, 2); dirLight.castShadow = true; dirLight.receiveShadow = true; scene.add(dirLight); // Fill light from below const fillLight = new THREE.PointLight(0x4466cc, 0.3); fillLight.position.set(0, -1, 0); scene.add(fillLight); // Back rim light const rimLight = new THREE.PointLight(0xffaa66, 0.5); rimLight.position.set(-1, 1.5, -2); scene.add(rimLight); // Ground grid (subtle) const gridHelper = new THREE.GridHelper(10, 20, 0x88aaff, 0x335588); gridHelper.position.y = -0.3; gridHelper.material.transparent = true; gridHelper.material.opacity = 0.4; scene.add(gridHelper); scene.background = new THREE.Color(0x111122)
