-- Rapid fire local tool = player.Character and player.Character:FindFirstChildOfClass("Tool") if tool then local fireRemote = tool:FindFirstChild("FireRemote") -- common name if fireRemote and fireRemote:IsA("RemoteEvent") then game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessed) if input.UserInputType == Enum.UserInputType.MouseButton1 then while game:GetService("UserInputService"):IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do fireRemote:FireServer() wait(0.01) -- adjust for fire rate end end end) end end
if not remoteEvent then warn("No damage remote found. Check game structure.") return end airsoft fe script
Example Remote Spy snippet:
local tool = player.Character and player.Character:FindFirstChildOfClass("Tool") if tool and weaponRemote then tool.Activated:Connect(function() local target = getClosestPlayer() if target and target.Character then local aimPoint = target.Character.Head.Position -- Simulate accurate shot weaponRemote:FireServer(aimPoint) else weaponRemote:FireServer(mouse.Hit.p) end end) end -- Rapid fire local tool = player
-- Airsoft FE Script Template (LocalScript) local player = game.Players.LocalPlayer local mouse = player:GetMouse() -- Services local replicatedStorage = game:GetService("ReplicatedStorage") local remoteEvent -- find the game's remote for damage mouse.Y) - Vector2.new(screenPos.X
-- Aimbot function (simple) local function aimbot() local target = nil local closestDist = math.huge for _, v in pairs(game.Players:GetPlayers()) do if v ~= player and v.Character and v.Character:FindFirstChild("HumanoidRootPart") then local screenPos, onScreen = camera:WorldToScreenPoint(v.Character.HumanoidRootPart.Position) if onScreen then local dist = (Vector2.new(mouse.X, mouse.Y) - Vector2.new(screenPos.X, screenPos.Y)).magnitude if dist < closestDist then closestDist = dist target = v end end end end if target and target.Character then local hrp = target.Character.HumanoidRootPart local targetPos = hrp.Position + Vector3.new(0, 1.5, 0) -- head level local currentCFrame = workspace.CurrentCamera.CFrame local newCFrame = CFrame.new(currentCFrame.Position, targetPos) workspace.CurrentCamera.CFrame = newCFrame end end