// Save & Load function saveGame() const saveData = essence: essence, egosUnlocked: EGOS.map(e => ( id: e.id, unlocked: e.unlocked )), version: 1 ; localStorage.setItem("akaAltarEgoSave", JSON.stringify(saveData));
// Update UI numbers on stats panel function updateStatsUI() document.getElementById("clickPowerStat").innerText = clickBase; document.getElementById("autoStat").innerText = autoPerSecond.toFixed(1); document.getElementById("critStat").innerText = critPercent + "%";
// Helper to compute effective cost for an ego function getDiscountedCost(originalCost) if (discountPercent <= 0) return originalCost; let discount = Math.floor(originalCost * (discountPercent / 100)); let finalCost = originalCost - discount; return Math.max(1, finalCost); aka altar ego
let gameInterval = null;
<div class="ego-grid" id="egoContainer"> <!-- dynamically injected, but fallback static structure inside JS --> </div> // Save & Load function saveGame() const saveData
// passive generation function passiveTick() if (autoPerSecond > 0) let passiveGain = autoPerSecond; essence += passiveGain; updateEssenceUI(); saveGame();
// tiny floating effect (simple) function playFloatingText(msg) const flame = document.getElementById("clickFlame"); const span = document.createElement("div"); span.innerText = msg; span.style.position = "fixed"; span.style.left = "50%"; span.style.bottom = "40%"; span.style.transform = "translateX(-50%)"; span.style.background = "#000000aa"; span.style.color = "#ffd58c"; span.style.padding = "6px 16px"; span.style.borderRadius = "40px"; span.style.fontSize = "0.9rem"; span.style.backdropFilter = "blur(8px)"; span.style.zIndex = "999"; span.style.pointerEvents = "none"; span.style.transition = "opacity 1s ease, transform 0.8s"; document.body.appendChild(span); setTimeout(() => span.style.opacity = "0"; span.style.transform = "translateX(-50%) translateY(-40px)"; setTimeout(() => span.remove(), 1000); , 50); egosUnlocked: EGOS.map(e =>
function loadGame() const raw = localStorage.getItem("akaAltarEgoSave"); if (!raw) return; try const data = JSON.parse(raw); if (data.essence !== undefined) essence = data.essence; if (data.egosUnlocked && Array.isArray(data.egosUnlocked)) data.egosUnlocked.forEach(savedEgo => const found = EGOS.find(e => e.id === savedEgo.id); if (found) found.unlocked = savedEgo.unlocked; ); refreshGlobalBonuses(); renderEgoCards(); updateEssenceUI(); catch(e) console.warn("load error", e);