-- Optional: play dodge animation Character.Humanoid:LoadAnimation(script.DodgeAnim):Play() end
-- Function to detect incoming attack (simplified) local function onEnemyAttack(enemy, attackHitbox) -- Calculate direction away from enemy local direction = (HumanoidRootPart.Position - enemy.PrimaryPart.Position).Unit local dodgePosition = HumanoidRootPart.Position + direction * 15 anime battle arena script
--[[ WARNING: This is for educational understanding only. Do not use in actual games. --]] local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart") -- Optional: play dodge animation Character