Baldi Dev Api -
ObjectSpawner.Spawn("PrincipalShadow", new Vector3(10, 0, 10)); Use the API’s GameTimer to force escape after 60 seconds:
public void BuildDetentionMaze() { var builder = new LevelBuilder("DetentionMaze", 20, 20); builder.FillWithTile(TileType.Brick); // Spiral maze pattern for (int i = 0; i < 40; i++) { int x = Random.Range(1, 19); int z = Random.Range(1, 19); builder.SetTile(x, z, TileType.Hall); }
using BaldiAPI; using UnityEngine; [BaldiMod] public class DetentionDimensionMod : ModBase { public override void OnModLoad() { Events.OnWrongAnswer += OnWrongAnswerStreak; } baldi dev api
DebugAPI.Log("Detention started"); DebugAPI.DrawTileGrid(true); Add a cheat command to teleport directly to detention:
Call this in OnModLoad . Make a moving “Principal’s Shadow” that speeds up each time you hit a wrong answer inside detention : ObjectSpawner
// Shrink mechanism builder.AddEnvironmentEffect(EffectType.ShrinkZone, interval: 5f);
public class PrincipalShadow : MonoBehaviour { public float speed = 2f; private int speedIncreaseCount = 0; void Start() { Events.OnWrongAnswer += () => { if (IsPlayerInDetention()) { speedIncreaseCount++; speed = 2f + (speedIncreaseCount * 0.5f); } }; } i++) { int x = Random.Range(1
// Add exit door (only appears after surviving 60 sec) builder.AddProp(PropType.Door, 18, 18);