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Script: Big Paintball

shootRemote.OnServerEvent:Connect(onPlayerShoot)

local remotes = ReplicatedStorage:WaitForChild("Remotes") local shootRemote = remotes:WaitForChild("Shoot") big paintball script

local function onPlayerShoot(player, weaponType, mousePos) -- Validate ammo, cooldown, and line-of-sight -- Perform raycast, apply damage, award points end shootRemote

Would you like a (Roblox Luau) with all these features implemented? mousePos) -- Validate ammo

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