76 Github | Blockblast

Turn on verbose logging in SignalRHub.cs :

_logger.LogInformation("[Action] payload: Payload", "PlaceBlock", JsonSerializer.Serialize(payload)); Then monitor the console while playing; you’ll see every network event in real time. | Milestone | ETA | Description | |-----------|-----|-------------| | 7.7‑alpha | July 2026 | - WebGL export (play in browser) - Match‑making lobby (Redis‑backed) | | 7.7‑beta | September 2026 | - Custom map editor (in‑engine) - Spectator mode with replay system | | 7.8 (stable) | January 2027 | - Cross‑platform (Android/iOS) builds - Plugin API for community mods | blockblast 76 github

FROM mcr.microsoft.com/dotnet/runtime:6.0 WORKDIR /app COPY --from=build /app ./ EXPOSE 5000 ENTRYPOINT ["dotnet", "BlockBlast.Network.dll"] Build & run: Turn on verbose logging in SignalRHub

| File | Why it matters | |------|----------------| | README.md | Quick install instructions | | docs/architecture.md | High‑level system diagram | | src/Network/SignalRHub.cs | Entry point for multiplayer | | src/Core/GameplayManager.cs | Game‑loop & scoring logic | | project.godot | Godot editor settings (important for export) | | Tool | Minimum version | |------|-----------------| | Git | 2.40+ | | Godot Engine | 4.2 (recommended) | | .NET SDK | 6.0.424 or later | | Node.js (optional, for UI hot‑reload) | 18.x | | SQLite | 3.45+ (bundled with Godot, but handy for CLI queries) | Tip: On Windows, the Godot installer automatically adds the godot CLI to %PATH% . On macOS/Linux you may need to symlink it manually. 📥 Clone & Set Up the Project # 1️⃣ Clone the repo (including sub‑modules, if any) git clone --depth 1 https://github.com/your‑org/BlockBlast-7.6.git cd BlockBlast-7.6 📥 Clone & Set Up the Project #

docker build -t blockblast:7.6 . docker run -d -p 5000:5000 --name bb-server blockblast:7.6 Now the server is reachable at http://<host‑IP>:5000/hub . | Symptom | Likely Cause | Fix | |---------|--------------|-----| | Client can’t connect – “Handshake failed” | Server not listening on the right interface ( 0.0.0.0 vs localhost ) | Ensure you start the server with dotnet run inside the src/Network folder. Verify firewall rules allow TCP 5000. | | Blocks appear out of sync | Multiple clients using different game versions | Run git pull on all machines, then delete the /.godot/ cache folder and restart the editor. | | SQL exception “database is locked” | Multiple server instances pointing at the same SQLite file | Use a single server instance per DB file, or switch to PostgreSQL (see docs/db-migration.md ). | | Godot crashes on start (SIGSEGV) | Incompatible Godot C# bindings (Mono version mismatch) | Install Godot Mono edition, then run dotnet tool restore to align the SDK. |