Build Royale Unblocked Hot! Page
function moveBots() for (let bot of bots) const dx = player.x - bot.x; const dy = player.y - bot.y; const dist = Math.hypot(dx, dy); if (dist > 0.1) const move = bot.speed; bot.x += (dx / dist) * move; bot.y += (dy / dist) * move;
function movePlayer() keys.d) dx += 1;
// Collision with player (damage) const playerDist = Math.hypot(player.x - bot.x, player.y - bot.y); if (playerDist < player.size/2 + bot.size/2) player.health -= 1; // Knockback const angle = Math.atan2(player.y - bot.y, player.x - bot.x); player.x += Math.cos(angle) * 15; player.y += Math.sin(angle) * 15; build royale unblocked
// Draw player ctx.fillStyle = "#4caf50"; ctx.shadowBlur = 0; ctx.beginPath(); ctx.arc(player.x, player.y, player.size/2, 0, Math.PI*2); ctx.fill(); ctx.fillStyle = "white"; ctx.font = "12px monospace"; ctx.fillText(`HP: $player.health`, player.x-15, player.y-10);
// Win condition: no bots left if (bots.length === 0) gameRunning = false; alert(`Victory! You survived with $player.health HP. Score: $score`); return; function moveBots() for (let bot of bots) const dx = player
royale-unblocked/ ├── index.html ├── style.css ├── game.js This will be the main page that loads your game.
// Mouse position for aiming let mouseX = 400, mouseY = 300; // Mouse position for aiming let mouseX = 400, mouseY = 300;
.container text-align: center; background: #1a1f2e; padding: 20px; border-radius: 16px; box-shadow: 0 0 20px rgba(0,0,0,0.5);