Crossfire Server Files [extra Quality] Official

| Component | Protocol | Function | |-----------|----------|----------| | Auth Server | TCP (port 13006) | Login, session token generation | | Lobby Server | UDP (port 13008) | Channel listing, room creation | | Game Server | UDP (port 13011–13020) | Hit registration, physics, item usage | | Item/Messaging | HTTP/SOAP | Inventory, clans, mail |

/Crossfire_Server/ ├── Bin/ │ ├── AuthServer.exe │ ├── GameServer.exe │ ├── MessengerServer.exe │ └── ClanServer.exe ├── Config/ │ ├── ServerInfo.ini (IP, ports, max players) │ ├── Items.dat (weapon IDs, prices) │ └── Maps.list ├── Database/ │ ├── cf_db.sql (MySQL schema for accounts, inventory) │ └── StoredProcedures/ ├── Logs/ └── Tools/ ├── PacketBuilder.exe └── LauncherGenerator.exe CREATE TABLE `accounts` ( `user_id` INT PRIMARY KEY AUTO_INCREMENT, `username` VARCHAR(20), `password_md5` CHAR(32), `gp` INT DEFAULT 0, `zp` INT DEFAULT 0, -- ZP points (official currency) `vip_level` TINYINT, `is_gm` BOOLEAN ); CREATE TABLE inventory ( item_id INT, expiry_date DATETIME, -- rental weapons is_permanent BOOLEAN ); 3.2 Packet Structure (Reversed) A typical game client-server packet (hexdump): crossfire server files

| Sample | Backdoor | Cryptominer | Keylogger | C2 Communication | |--------|----------|-------------|-----------|------------------| | CFServer_2020.rar | Yes (RAT) | No | Yes | HTTP POST to cf-update[.]ru | | CFEmu_2.3.7z | No | Yes (XMRig) | No | Stratum protocol | | Crossfire_Private_v3.exe | Yes (NjRAT) | No | Yes | TCP port 5552 | `gp` INT DEFAULT 0