Diablo Libvpx -

Have you used libvpx for game capture? Run into similar issues with retro games? Let me know in the comments – or on Mastodon/BlueSky.

You don't often see a classic action-RPG and a video codec library in the same sentence. But last weekend, while automating some Diablo (the original 1996 cult classic) replay captures for a lore project, I ran straight into the fiery pits of – Google's VP8/VP9 encoder library. diablo libvpx

ffmpeg -i diablo_capture.mkv -c:v libvpx-vp9 -crf 30 -b:v 0 output.webm But the result? Frame drops, weird ghosting around the player's health orb, and – worst of all – the iconic candle flicker in the dungeon turned into a smeary mess. Have you used libvpx for game capture

Posted April 13, 2026 — by [Your Name] You don't often see a classic action-RPG and

ffmpeg -i diablo_capture.mkv \ -c:v libvpx-vp9 \ -deadline good \ -cpu-used 2 \ -crf 25 \ -b:v 2000k \ -maxrate 4000k \ -bufsize 6000k \ -row-mt 1 \ -tile-columns 2 \ -frame-parallel 1 \ -auto-alt-ref 1 \ -lag-in-frames 25 \ -g 120 \ -pix_fmt yuv420p \ output.webm