Drive Cars Down A Hill Script May 2026
# Main loop running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE: cars.append(Car(80, 480))
def draw(self, screen): # Rotate car shape points = self.shape.get_vertices() rotated = [p.rotated(self.body.angle) + self.body.position for p in points] pygame.draw.polygon(screen, self.color, [tuple(p) for p in rotated]) drive cars down a hill script
# Hill (static line segments) hill_points = [(50, 500), (150, 450), (250, 380), (350, 340), (450, 330), (550, 350), (650, 400), (750, 480)] # Main loop running = True while running:
# Space and physics space = pymunk.Space() space.gravity = (0, 900) draw_options = pymunk.pygame_util.DrawOptions(screen) 480)) def draw(self
# Initialize Pygame pygame.init() WIDTH, HEIGHT = 800, 600 screen = pygame.display.set_mode((WIDTH, HEIGHT)) clock = pygame.time.Clock()
# Step physics space.step(1/60.0)
def drive_force(self): # Apply force along car's forward direction angle = self.body.angle force_magnitude = 20000 force = (force_magnitude * pygame.math.Vector2(1, 0).rotate_rad(angle).x, force_magnitude * pygame.math.Vector2(1, 0).rotate_rad(angle).y) self.body.apply_force_at_local_point(force, (0, 0))