-- Movement controls (WASD) game:GetService("UserInputService").InputBegan:Connect(function(input, processed) if processed then return end if input.KeyCode == Enum.KeyCode.W then bodyVel.Velocity = rootPart.CFrame.LookVector * 100 + Vector3.new(0, bodyVel.Velocity.Y, 0) elseif input.KeyCode == Enum.KeyCode.S then bodyVel.Velocity = -rootPart.CFrame.LookVector * 100 + Vector3.new(0, bodyVel.Velocity.Y, 0) elseif input.KeyCode == Enum.KeyCode.Space then bodyVel.Velocity = Vector3.new(bodyVel.Velocity.X, 100, bodyVel.Velocity.Z) end end) flyButton.Text = "Flying" flyButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0) else flying = false bodyVel:Destroy() flyButton.Text = "Fly" flyButton.BackgroundColor3 = Color3.fromRGB(0, 255, 0) end end)
If you mean a Roblox FE (Filtering Enabled) universal script that works across many games for basic GUI/admin/moderation, here's a solid template: fe universal script
-- FE Universal Script -- Works in most FE-enabled Roblox games -- Run in Executor (Synapse, Krnl, ScriptWare, etc.) local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local rootPart = character:WaitForChild("HumanoidRootPart") 50) speedButton.Position = UDim2.new(0
-- Anti-Kick / Rejoin (optional) pcall(function() game:GetService("CoreGui").RobloxPromptGui.promptOverlay.ChildAdded:Connect(function(child) if child.Name == "ErrorPrompt" then child:Destroy() end end) end) fe universal script
-- Example: Speed Toggle Button local speedButton = Instance.new("TextButton") speedButton.Size = UDim2.new(0, 150, 0, 50) speedButton.Position = UDim2.new(0, 10, 0, 10) speedButton.Text = "Super Speed" speedButton.BackgroundColor3 = Color3.fromRGB(0, 100, 255) speedButton.Parent = screenGui
-- Create Screen GUI local screenGui = Instance.new("ScreenGui") screenGui.Parent = player.PlayerGui
local flying = false local bodyVel