Author: [Your Name] Course / Publication: Game Studies & Digital Archiving Date: April 14, 2026 Abstract Gran Turismo 4 (2004) for the PlayStation 2 is one of the most celebrated racing simulators of its generation. Less known is the Gran Turismo 4 Online Public Beta —a limited-distribution build intended to test online functionality that was ultimately cut from the final retail release. This paper examines the ISO image of that beta, treating it as both a historical artifact and a technical challenge for emulation. We analyze its provenance, differences from the final game, emulation status, and its importance for understanding Sony’s and Polyphony Digital’s approach to online gaming in the mid-2000s. The paper concludes with recommendations for responsible preservation and study of similarly rare console betas. 1. Introduction In December 2004, Sony Computer Entertainment released Gran Turismo 4 (GT4) for the PlayStation 2 (PS2) in Japan, followed by North America and Europe in 2005. The game was critically acclaimed for its physics, graphics, and car roster. However, a planned online multiplayer mode was famously scrapped late in development—except in South Korea, where a special GT4 Online edition appeared in 2006.