Head Hitbox Script -
void Shoot()
-- Tool activation (example: on click) tool.Activated:Connect(function() local character = tool.Parent local humanoid = character and character:FindFirstChild("Humanoid") if not humanoid then return end head hitbox script
It sounds like you’re looking for a (likely for a game engine like Roblox Lua, Unity C#, or Unreal) that handles a head hitbox — typically for detecting headshots, applying extra damage, or triggering specific effects. void Shoot() -- Tool activation (example: on click) tool