Idle Dice Import Code Generator -
// Generate progression codes (level 1-5) for (let i = 1; i <= 5; i++) console.log(`Level $i Code:`, generator.generateProgressionCode(i));
class IdleDiceGenerator { constructor() this.version = 1; this.diceValues = [1, 2, 3, 4, 5, 6];
// Generate specific progression code generateProgressionCode(level) const gameData = this.createDefaultGameData(); // Scale stats based on level const multiplier = Math.pow(2, level - 1); gameData.stats.totalRolls = 1000 * multiplier; gameData.stats.totalScore = 5000 * multiplier; gameData.dice.count = Math.min(5, Math.floor(level / 2) + 1); gameData.dice.upgrades.luck = Math.min(100, level * 10); gameData.dice.upgrades.speed = Math.min(100, level * 5); return this.encodeGameData(gameData); idle dice import code generator
// Generate multiple codes generateBatch(count) const codes = []; for (let i = 0; i < count; i++) codes.push(this.generateRandomCode()); return codes;
// Export for use in other files if (typeof module !== 'undefined' && module.exports) module.exports = IdleDiceGenerator; // Generate progression codes (level 1-5) for (let
// Decode and validate import code decodeImportCode(code) try if (!code.startsWith('IDLE_DICE catch (e) return null;
// Generate a random import code generateRandomCode() const gameData = this.createDefaultGameData(); return this.encodeGameData(gameData); i++) console.log(`Level $i Code:`
// Generate codes with custom parameters generateCustomCode(params) { const gameData = { version: this.version, dice: , stats: totalRolls: params.totalRolls , achievements: params.achievements || {}, settings: params.settings || {} }; return this.encodeGameData(gameData); } }