Here’s a new feature idea for (assuming a puzzle / maze-chase game concept, possibly with a cryptic or horror twist): Feature Name: "Echo Step"

The maze has shifting walls and a “memory echo” that follows the player’s exact path from the last 8 seconds — but the echo can trigger traps if the player crosses their own trail too quickly.

Jynx leaves a trail of glowing footprints that fade after 2 seconds, while the echo is a translucent version of her with a 0.5-second lag. Would you like this as a core puzzle mechanic, a power-up, or a curse effect for a level?