Elara wasn't lost. She was trapped in an infinite loop, a onidle event that kept resetting the scene before she could exit.

The documentation didn't answer directly. Instead, it offered a single, recursive clue: "See also: delayedcall , layer[message].addhtml , and events.onremovepano ."

<events onidle="delayedcall(0.1, removelayer(message));" /> He injected the code. The crystal cave shuddered. The frozen historian’s avatar blinked, then smiled. A text layer appeared, written in pure krpano logic:

Her ship was a krpano viewer. Her map was the .

He read the entries carefully. Not skimmed. Read . He learned that delayedcall could wait for a broken script to heal. He learned that addhtml could inject a lifeline into a corrupted layer. And onremovepano … that was the key.

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