Nd3d11 Texture Create From File May 2026
std::wcerr << L"Failed to load image: " << std::hex << hr << std::endl; return 1;
HRESULT hr = DirectX::LoadFromWICFile( L"example.png", DirectX::WIC_FLAGS_NONE, &metadata, image ); nd3d11 texture create from file
if (SUCCEEDED(hr)) std::cout << "Texture created successfully!" << std::endl; else std::cerr << "Texture creation failed!" << std::endl; std::wcerr << L"Failed to load image: " <<
if (SUCCEEDED(hr) && pSRV)
if (FAILED(hr)) return hr;