Nd3d11 Texture Create From File May 2026

std::wcerr << L"Failed to load image: " << std::hex << hr << std::endl; return 1;

HRESULT hr = DirectX::LoadFromWICFile( L"example.png", DirectX::WIC_FLAGS_NONE, &metadata, image ); nd3d11 texture create from file

if (SUCCEEDED(hr)) std::cout << "Texture created successfully!" << std::endl; else std::cerr << "Texture creation failed!" << std::endl; std::wcerr &lt;&lt; L"Failed to load image: " &lt;&lt;

if (SUCCEEDED(hr) && pSRV)

if (FAILED(hr)) return hr;