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Opposer Vr | Script 'link'

public GameObject[] enemyPrefabs; public Transform[] spawnPoints; public float waveInterval = 10f; private int waveNumber = 0;

StartCoroutine(SpawnWave());

animator.SetTrigger("Attack"); Invoke("EnableHitbox", 0.3f); // Match animation timing Invoke("DisableHitbox", 0.5f); opposer vr script

IEnumerator SpawnWave()

void Start()