Opposer Vr | Script 'link'
public GameObject[] enemyPrefabs; public Transform[] spawnPoints; public float waveInterval = 10f; private int waveNumber = 0;
StartCoroutine(SpawnWave());
animator.SetTrigger("Attack"); Invoke("EnableHitbox", 0.3f); // Match animation timing Invoke("DisableHitbox", 0.5f); opposer vr script
IEnumerator SpawnWave()
void Start()