Rcore Clothing Docs !new! 🎯 Genuine

-- Get currently equipped items exports["rcore_clothing"]:getEquipped() -- Save current outfit TriggerServerEvent("rcore_clothing:saveOutfit", "work_outfit") -- Load saved outfit TriggerEvent("rcore_clothing:loadOutfit", "work_outfit")

-- Equip by item name TriggerEvent("rcore_clothing:equip", "police_vest") -- Unequip specific slot TriggerEvent("rcore_clothing:unequip", 9) -- component ID rcore clothing docs

-- List all saved outfits (callback) exports["rcore_clothing"]:getOutfits(function(outfits) for name, data in pairs(outfits) do print(name) end end) | Slot | Component ID | |------|--------------| | Head (hats/masks) | 0 | | Glasses | 1 | | Ears (accessories) | 2 | | Upper body | 3 | | Legs | 4 | | Bags | 5 | | Shoes | 6 | | Accessories (neck) | 7 | | Undershirt | 8 | | Body armor / vest | 9 | | Decals | 10 | 5. Troubleshooting | Issue | Likely Fix | |-------|-------------| | Item not showing | Check drawable/texture IDs exist for the model/gender | | Wrong gender | Set gender = "both" or duplicate entry with correct IDs | | Clothing resets on respawn | Re-equip using OnPlayerSpawn event | | Prop not attaching | Set prop = true and provide correct attach bone | 6. Quick Debug -- Print current component IDs and drawables for i = 0, 12 do local drawable = GetPedDrawableVariation(PlayerPedId(), i) local texture = GetPedTextureVariation(PlayerPedId(), i) print(string.format("Slot %d: drawable %d, texture %d", i, drawable, texture)) end If you meant something else, let me know and I’ll adjust

Here’s a helpful, concise document for — assuming you’re referring to documentation for clothing items, configs, or modding in a game/roleplay framework (e.g., FiveM, RageMP, or a custom RP core). If you meant something else, let me know and I’ll adjust. rcore Clothing Docs – Quick Reference Overview This document covers how to add, configure, and manage clothing items using the rcore clothing system. Works with standard player models and custom add-ons. 1. Adding New Clothing Items File Structure resources/[rcore]/rcore_clothing/ ├── config/ │ └── clothing.lua ├── stream/ │ └── (your .ydd / .ytd / .ydr files) └── fxmanifest.lua Config Entry Example ( clothing.lua ) Config.ClothingItems = ["police_vest"] = label = "Police Vest", gender = "both", -- "male", "female", or "both" drawable = 5, -- component drawable ID texture = 0, -- texture ID component = 9, -- component ID (9 = torso accessory) requiredDlc = nil, -- optional DLC name prop = false, -- false for clothing, true for props , gender = "both"