Rmmzsave -

All game state data (except graphics/sounds) is included. The file size typically ranges from , growing with variables, switch usage, and event states. 4. Key Differences from Older Save Formats | Engine | Extension | Serialization | Compression | Custom class support | |--------|-----------|---------------|-------------|----------------------| | XP | .rxdata | Ruby Marshal (binary) | None | Native Ruby | | VX / VX Ace | .rvdata2 | Ruby Marshal | None | Native Ruby | | MV | .rpgsave | JSON + JsonEx | LZ77 (pako) | Via __class | | MZ | .rmmzsave | JSON + JsonEx | LZ77 (pako) | Via __class |

"__class": "Object", "system": "__class": "Game_System", ... , "actors": [ "__class": "Game_Actor", "_actorId": 1, "_level": 5, "_hp": 234, ... ], "party": "__class": "Game_Party", "_gold": 1250, "_items": ... , "map": "__class": "Game_Map", "_mapId": 2, "_displayX": 0, ... , "switches": "__class": "Game_Switches", "_data": [...] , "variables": "__class": "Game_Variables", "_data": [...] , "selfSwitches": "__class": "Game_SelfSwitches", "_data": ... rmmzsave

Introduction For over two decades, RPG Maker has empowered hobbyists and indie developers to craft narrative-driven role-playing games. Each major version of the engine has iterated not only on its visual capabilities and scripting language but also on its fundamental data structures. With RPG Maker MZ, introduced in late 2020, the engine adopted a new, more robust save file extension: .rmmzsave . All game state data (except graphics/sounds) is included