Roblox War Tycoon Script Portable [100% Proven]

-- === CONFIGURATION === local STARTING_MONEY = 500 local INCOME_AMOUNT = 50 local INCOME_INTERVAL = 5 -- seconds

local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService")

-- === PVP & DESTRUCTION === Players.PlayerAdded:Connect(setupPlayer) roblox war tycoon script

local function setupPlayer(player) local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = player local money = Instance.new("NumberValue") money.Name = "Money" money.Value = STARTING_MONEY money.Parent = leaderstats local kills = Instance.new("NumberValue") kills.Name = "Kills" kills.Value = 0 kills.Parent = leaderstats playerData[player.UserId] = { Money = money, Kills = kills, BaseParts = {} -- store base parts owned } end

-- War Tycoon Script (Server Script inside ServerScriptService or a Part) -- Designed for a standard tycoon with resources, units, and base upgrades -- === CONFIGURATION === local STARTING_MONEY = 500

-- === BASE BUILDING === local function buildBasePart(player, partName, cost, position) local data = playerData[player.UserId] if data.Money.Value >= cost then data.Money.Value -= cost local part = Instance.new("Part") part.Name = partName part.Size = Vector3.new(5, 3, 5) part.BrickColor = BrickColor.new("Medium stone grey") part.Anchored = true part.Parent = workspace part.Position = position table.insert(data.BaseParts, part) end end

Players.PlayerRemoving:Connect(function(player) playerData[player.UserId] = nil end) Kills = kills

-- === RESOURCE INCOME LOOP === task.spawn(function() while true do task.wait(INCOME_INTERVAL) for _, player in pairs(Players:GetPlayers()) do local data = playerData[player.UserId] if data and data.Money then data.Money.Value += INCOME_AMOUNT end end end end)