Call it with: SceneManager.call(Scene_Cheat) Would you like the full or help adapting one of these to your specific project?
class Scene_Cheat < Scene_MenuBase def start super @command_window = Window_Command.new(160, ["Full Heal", "+10,000G", "Back"]) @command_window.set_handler(:ok, method(:on_ok)) end def on_ok case @command_window.index when 0 $game_party.members.each a.recover_all when 1 $game_party.gain_gold(10000) end SceneManager.return end end rpg maker vx ace cheat menu