Open a .rpgsave file in a text editor (like Notepad++ or VS Code). You’ll see something like this at the very top:
U2FsdGVkX1... That’s —if the developer enabled encryption. But if they didn’t? You’ll see readable JSON starting with {"system":{"party":... rpgmaker save
"system": "party": [1, 2, 3], "gold": 1250, "saveLocation": "Map001", "saveLocationX": 12, "saveLocationY": 8 , "variables": [0, 42, 100, 0, ...], "switches": [true, false, true, ...], "actors": "1": "level": 5, "hp": 245, "mp": 67, ... , "items": "1": 3, "5": 1 Open a
Yes, that’s right—RPG Maker MV/MZ saves are basically JSON with a .rpgsave extension. Those use Ruby’s Marshal serialization. You can’t just open them in a text editor. But if you know a bit of Ruby, you can load one: But if they didn’t
For unencrypted saves (common in development or open-source games), the structure looks like:
For players? Next time you hit that save menu, remember: you’re not just storing a point in time. You’re writing a small JSON story of your entire journey so far. Have you ever tried editing an RPG Maker save file? Or built a custom save system for your game? Let me know in the comments!
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