Harbor Havoc | Script

> EDIT CRANE-03 Replace [player_in_zone] with [crane_in_danger] Replace [target=player] with [target=nearest_enemy]

Repairs any damaged generator. Solution: if(health < 100%) target = Generator_C; fire(); → Healer attacks another generator. script harbor havoc

> EXECUTE CRANE-03 [ OK ] Script running. Crane-03 now defensive. Crane-03 now defensive

Hacking Puzzle / Real-Time Tactics Platform: PC (Keyboard + Mouse), potential for tablet Playtime per level: 5–15 minutes Visual Style: Neon wireframes over a gritty, rain-slicked harbor (cyberpunk meets dockworker realism) 2. Story Premise “The Port of Helix Bay runs on the HAVOC OS—a fully automated shipping system. No captains. No crews. Just cold, efficient scripts. When the system flags you as ‘redundant cargo’ and schedules you for disposal, you do the only thing a terminal dockworker can do: you grab a stolen console, plug into the backbone, and rewrite the rules.” You play as Jax Rehl , a veteran longshoreman and self-taught scripter. Over 48 hours, you must fight through six harbor zones—Container Maze, Dry Dock, Fuel Depots, Crane Graveyard, The Server Trench, and the central Harbor Master Core —to overload the system and broadcast a kill-switch before the autonomous fleet crushes you. No captains

Copies your last hack and uses it against you. Solution: Hack a drone with self_destruct → Generator copies it → Generator damages itself.

Spawns patrol boats. Solution: while(true) spawn(repair_drone); → Infinite drones lag the system into shutdown.