Skyvr Script (Complete - ROUNDUP)
Virtual reality isn’t just about looking around—it’s about interacting with a living world. That’s where comes in. Whether you’re building a custom lobby, a training simulator, or a mini-game inside a VR space, SkyVR Script is the lightweight, event-driven language that puts control back in your hands (literally).
-- light_switch.lua -- Attached to a switch model with a child Light component function onPinch(player, hand) local light = self:getComponent("Light") if light then light.enabled = not light.enabled self:playSound("click.wav") player:sendHapticPulse(hand, 0.2) -- 200ms buzz end end skyvr script
function onUpdate() local thumb = player:getFingerCurl("right", "thumb") local index = player:getFingerCurl("right", "index") if thumb > 0.9 and index > 0.9 then self:triggerVictory() end end SkyVR includes a visual script debugger. While wearing the headset, say “Show Script Console” to see print() output floating above your wrist. You can also use: -- light_switch