unblocked adventure capitalist

Unblocked Adventure | Capitalist

.buy-btn:active transform: translateY(2px); box-shadow: 0 1px 0 #6b3f00;

/* Main game panel */ .game-container max-width: 800px; width: 100%; background: rgba(0, 0, 0, 0.55); backdrop-filter: blur(4px); border-radius: 64px 48px 64px 48px; box-shadow: 0 25px 45px rgba(0, 0, 0, 0.5), inset 0 1px 2px rgba(255, 255, 255, 0.2); padding: 20px 24px 32px; border: 1px solid rgba(255, 215, 120, 0.4); transition: all 0.2s; unblocked adventure capitalist

// left info const infoDiv = document.createElement('div'); infoDiv.className = 'business-info'; infoDiv.innerHTML = ` <div class="business-name">$data.name</div> <div class="business-desc"> <span>💰 +$formatCash(incomePerUnit)/sec each</span> <span>📦 Owned: $biz.quantity</span> <span>⚡ Total: $formatCash(totalIncomeFromBiz)/s</span> </div> `; .buy-btn:active transform: translateY(2px)

// Background profit simulation with requestAnimationFrame for smoothness? // But we already have setInterval for profit per second. We'll combine both: let lastProfitTime = Date.now(); function startProfitInterval() if (profitInterval) clearInterval(profitInterval); profitInterval = setInterval(() => applyProfit(); // also auto-save each 15 seconds saveGame(); , 1000); box-shadow: 0 1px 0 #6b3f00

// Calculate total income per second based on current quantities & base incomes function calculateTotalIncomePerSec() let total = 0; for (let i = 0; i < businesses.length; i++) const biz = businesses[i]; const baseInc = businessesData[i].baseIncome; total += biz.quantity * baseInc; return total;

.business-info flex: 2; min-width: 140px;