Uni.camera Shake |verified| Site

public void Shake(float duration, float magnitude)

float elapsed = 0f; while (elapsed < shakeDuration) Vector3 randomOffset = Random.insideUnitSphere * shakeMagnitude; transform.localPosition = originalPos + randomOffset; uni.camera shake

using UnityEngine; using System.Collections; public class UniCameraShake : MonoBehaviour public void Shake(float duration

private Vector3 originalPos; private Quaternion originalRot; private float shakeDuration = 0f; private float shakeMagnitude = 0.1f; float magnitude) float elapsed = 0f

Vector3 randomRot = Random.insideUnitSphere * shakeMagnitude; transform.localRotation = originalRot * Quaternion.Euler(randomRot);

IEnumerator DoShake()

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