Xna Framework — 3.1 |link|

protected override void Update(GameTime gameTime)

if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) Exit(); base.Update(gameTime); xna framework 3.1

protected override void Draw(GameTime gameTime) its concepts live on in MonoGame/FNA

XNA 3.1 was a groundbreaking framework that democratized game development on Microsoft platforms. While obsolete today, its concepts live on in MonoGame/FNA, and it remains an important part of game development history. Unless you're maintaining legacy code or targeting Zune HD specifically, you should use MonoGame or FNA instead for any new projects. pixel = new Texture2D(GraphicsDevice

spriteBatch = new SpriteBatch(GraphicsDevice); pixel = new Texture2D(GraphicsDevice, 1, 1); pixel.SetData(new[] Color.White );