Better: Xstoryplayer
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>xstoryplayer | immersive story engine</title> <style> * margin: 0; padding: 0; box-sizing: border-box; user-select: none; /* prevent accidental text selection on UI */ body background: linear-gradient(145deg, #0a0f1e 0%, #0c1222 100%); min-height: 100vh; display: flex; justify-content: center; align-items: center; font-family: 'Segoe UI', 'Inter', system-ui, -apple-system, 'Playfair Display', serif; padding: 20px;
// update everything after state changes function fullUpdate(playerInstance) renderStory(playerInstance); updateMetaDisplay(playerInstance); // also manage undo button state based on history (disabled if no history) const hasHistory = playerInstance.getStepCount() > 0; undoBtn.style.opacity = hasHistory ? "1" : "0.6"; undoBtn.style.cursor = hasHistory ? "pointer" : "not-allowed"; if (!hasHistory) undoBtn.disabled = true; else undoBtn.disabled = false; xstoryplayer
// Add a little hover sound concept? just visual feedback, but provide toast-like message for undo empty // optional: style tooltip just visual feedback, but provide toast-like message for